You know what I hate about WSG?
You can assemble a top-notch team of players, hone their skills to the point that they are almost unkillable. You get them together, queue up for a WSG battleground, and prepare to fight.
Now, unless you brought enough of a team to cover BOTH offense and defense, (which means you pretty much run the whole raid) you have to do either offense or defense.
If you choose to Defend, you are at the mercy of the rest of the PUG players to go get the enemy's flag. When the enemy is good, they can't, and you end up repelling invaders again and again, but never get to bring the enemy flag home.
Now, if you play offense, you can go stomp the enemy to hell, take their flag, and bring it home, but invariably, the rest of the PUG cannot keep the enemy from taking your flag. Then, you end up sitting in your base, holding the enemy flag, repelling invaders bent on killing you, while the rest of your PUG tries in vain to organize themselves enough to go kill the enemy flag carrier that has your flag.
Either way, you watch a stalemate that just won't die.
The worst part is - when you play offense, and successfully take the enemy flag and bring it home, then pass off the flag to some other PUG group to defend while you go get your own flag back, they will be attacked and die the moment you're out of spitting distance.
Death to PUGs.
Sunday, October 28, 2007
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