Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.So, as a priest, I have a gear set that focuses on bonus healing, and another gear set that focuses on bonus spell damage. Two different sets.
So, now I'm going to have to go through all of my gear and find out if my +spell damage gear will improve my heals more than my +heals gear. I suspect that some of it will, and some of it won't. As a hybrid shadow priest, however, the +spell damage gear will probably win because I do half of my healing with Vampiric Embrace. I have found that if I have 2 or more group members taking damage, I should cast Renew on each of t hem, then VE on an mob, and just Mind Flay. This gives me an efficient group heal, and when bolstered by Renew, can actually bring the tank back up to full health, even when being smacked by a few mobs (well, it worked VERY well when I was grouped with an overgeared tank :P - plus, my damage killed the mobs faster, so less damage gets taken overall)
I welcome the chance to throw away much of my +heal ONLY gear.

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